Rules related to Stableford competitions can be found in the official rules under Rule 32. Stableford competitions are usually played with full handicaps.

INDIVIDUAL EVENT INFORMATION
- All individual play will be flighted.
- Flights will be determined weekly based on player history and number of players signed up for events.
- All weekly monies will be split in 3 equal awards for each flight: Low gross, Low Net, and Play of the Day
- All ties will be broken by scorecard playoffs.
INDIVIDUAL SCORING EVENT DESCRIPTIONS
Low Gross, Low Net, Low Putts All play own ball. Low gross, low net and low putts by flight. This game can be played by individuals or teams.
Beat The Pro The Pro plays 18 holes or chooses the hole number to beat him on at tee time. This game can be played by individuals or teams, gross or net.
Best Balls of Foursome (1, 2, or 3) Each player plays her own ball throughout game. Using handicaps, the total of the lowest score(s) per hole is used to total the event. Team event.
4-Man Cha Cha Cha A tournament format, each member of the team plays his or her ball throughout. But a 3-hole rotation exists for determining how many scores are used to create the team score. On the first hole (cha), the one low ball counts as the team score. On the second hole (cha cha), the two low balls count as the team score. On the third hole (cha cha cha), the three low balls count as the team score. The rotation starts over on the fourth hole.Low Putts Event The total number of putts will be used for event play only. This game can be played by individuals or teams.
Brunelli Ball Each foursome has a colored ball that rotates among players. Player 1 uses it on the first hole, player 2 on the second, and so on. Everyone plays their own ball and keeps their own score. Keep the overall score for the colored ball separately, and the team with the best colored ball score wins the play of the day competition. Team event, gross or net.
Colored Stone Each player in the foursome is assigned a color (red, blue, yellow or green). Everyone plays their own ball and keeps their own score. At the end of the hole, a rock with a color on the bottom is turned over to reveal the color. Whoever has that color, that is the team score for that hole. Keep the overall team score separately; the team with the best team score wins the play of the day competition. Team event, gross or net.
Eliminator Each player in the foursome plays their own ball and keeps their own score. At the end of the hole, choose one score you want for your team score. The players score that is selected cannot be counted again until everyone elses has been counted. Once all players scores have been used, start the elimination over again. Keep the team score separately; the team with the best team score wins play of the day. Team event, gross or net.
Three Blind Mice Three Blind Mice is a tournament format that requires the winner to also have a bit of luck. In Three Blind Mice, once the scorecards are turned in the tournament organizers randomly draw three holes from the course just played. And everyone's scores on those three holes are thrown out. The scorecards are retabulated and the winner is crowned. This game can be played by individuals or teams, gross or net.
Hate 'Em On every course, there are a few holes that give every golfer trouble. The ones where, no matter how many times you play the course, you can never quite tame those holes. Don't you just hate those holes? In Hate 'Em, which can be a tournament format or just a betting game among friends, you get choose three of those holes and, before the round starts, write down a par on each. A stipulation that usually (but not always) applies is that the three holes must be comprised of one par 3, one par 4 and one par 5. Hate 'Em is usually played with full handicaps. At the end of the round, add up the strokes (including the three pars on your Hate 'Em holes), deduct your handicap strokes, and the low player (or group) wins.
Mutt and Jeff A tournament format or side bet in which the focus is on par-3s and par-5s only. The round of golf is completed, then the total net score for each player or each group on the par-3 and par-5 holes is recorded. The low net on those long and short holes is the winner.
No Putts The opposite of Low Putts: Rather than the winner being determined by fewest putts, in No Putts the winner is determined by all strokes other than putts. At the end of the round, subtract the number of putts from the total strokes; the player or group with the fewest remaining strokes played is the winner. In No Putts, putts just don't count.
Stableford A golf tournament in which the object is to get the highest score. The USGA and R&A define Stableford points in this manner:
More than 1 over fixed score (or no score returned) - 0 points
One over fixed score - 1 point
Fixed score - 2 points
One under fixed score - 3 points
Two under fixed score - 4 points
Three under fixed score - 5 points
Four under fixed score - 6 pointsRules related to Stableford competitions can be found in the official rules under Rule 32. Stableford competitions are usually played with full handicaps.
Switch Can be a tournament format or a betting game. Either way, it involves 2-person teams on which the players switch balls following the tee shots, then play out the hole using those balls. For example, Players A and B tee off. Player A now switches to B's ball and vice-versa. Player A continues playing that ball he's switched to until it is holed, as does B. Switch can be played as stroke play or match play; the total strokes for both players can be used, or just the better ball of the two.
"T" and "F" A tournament refers to the first letter of the holes on the course (e.g., Three, Four, etc.). In a T and F tournament, those holes hold special significance. A T and F tournament can be played using just about any scoring format (scramble, best ball, individual stroke, etc.). There are two ways the format is played most commonly: 1. With teams of three or more, or in individual competition, a T and F tournament counts only scores recorded on holes beginning with "t" or "f." There are nine of those holes, four on the front nine, five on the back nine. 2. With 2-person teams, one person's scores are used on the "t" and "f" holes, the other partner's scores are used on the remaining nine holes. This format forces both players to contribute nine holes each to the team's 18-hole score. (In version two, it might be announced ahead of time by tournament organizers which golfer gets the "t" and "f" holes; it may be left up to the partners to decide; or it might be announced only upon completion of play.)
Whack and Hack A tournament format for 4-person teams, or a betting game for several groups of four golfers each. In Whack and Hack, the four team members each play their own ball for four individual scores. Two of those scores are combined to make up the team score on each hole. The two scores that are used are the low ball and the high ball. So if the four players score 4, 5, 6 and 7, respectively, the team score is 11 (4 + 7). But there's an exception. If the low ball for the team is a birdie or better, then the team gets to use its two low balls on that hole.
TEAM EVENT INFORMATION
Handicaps will be used to determine teams. Each team will have players from each flight (e.g., A, B, C, and D), if possible.
Team events will not be flighted.
Event monies will be given to 1st, 2nd, and 3rd place winning teams (or more, depending on number of players).
Ties will not be broken for team events. The total money for ties will be divided between teams that are tied. For example, two teams tied for first would split 1st and 2nd place money.
Note: Some individual play events may be used in a team format.
TEAM SCRAMBLE EVENT DESCRIPTIONS
Modified Alternate Shot (2 players) Each player will tee off. After tee off, the team will select ball to play. Alternate play will continue until ball is on the green. Both players will putt.
Chapman System (2 players) In the Chapman System, both players on a side tee off, then they switch balls. Player A plays Player B's drive, and vice-versa. Each player hits his or her second shot. They then select the best of the second shots, and from that point until the ball is holed they play only one ball in an alternate shot format. Got it?
Switch balls after the drive, select the one best ball after the second shot, play alternate shot until the ball is holed. The player whose second ball was not chosen gets to play the third shot (so teams might sometimes choose the best ball after two shots based on who will get to hit the third). Gruesomes A 2-person team game that is more common as a betting game but is also sometimes used as a tournament format. In Gruesomes, both members of the team tee off - and then the opposing team selects which drive they have to play. Needless to say, the opposing team is likely to select the worst - or most gruesome - of the two drives. Following selection of the tee ball, the teams play out the hole in alternate shot fashion. The player who hit the "gruesome" tee ball also plays the second shot.Texas Scramble (4 players) All players tee off. The team will select the ball for the next shot. Three players will hit the next shot. The player whose ball was selected will not hit. This play will continue until the ball reaches the green. All players will putt.
Regular Scramble (4 players) All players tee off. The team will select the ball for the next shot. This play will continue until the ball reaches the green. All players will putt.
Crazy Golf (4 players) Each player will select 3 clubs plus a putter for event play, The handicapped net total of all players will be used to determine the event winners. (Can be played individual or scramble.)
Goofy Scramble Regular Scramble with a twist that will be announced at tee time.
Arkansas Scramble The four players on the team are divided into 2 groups (suggest A and D players are teamed together and B and C players are teamed together). Everyone tees off, whoevers tee shot you select, that team does not get to hit the next shot. If you select As tee shot, B and C hit the next shot then, A and D hit the following shot. All putt.
Bramble Everyone tees off. Select the best tee shot. Everyone plays her own ball from that spot. Select the 2 lowest net scores as the team score.
Low Chips All play your own ball. At the end of each hole, total the chips from off the green out to 10 yards (10 paces), No Sand Traps. At the end of the round the team with the lowest chips wins the POD.
Las Vegas Scramble A variation of a regular scramble that involves the use of a 6-sided die. Before play begins, assign a number from one to four to each member of your 4-person team. At each tee, all four members tee off, then the 6-sided die is thrown or rolled. Check the number that comes up on the die. If it is a 1, 2, 3 or 4, then the drive of the team member whose number matches must be used on that hole. (Example: On the first hole, all four team members hit drives. Then the number 3 is rolled. The drive hit by the team member who is designated No. 3 is the drive that must be played on this hole.) If the die comes up 5 or 6, then the team can choose the best drive among the four. Whether the die chooses your drive for you (rolling 1 through 4), or allows the team to choose the next drive (rolling 5 or 6), the hole is then played out as a normal scramble. There is a lot of luck involved in a Las Vegas Scramble. The key point to remember is that the die is rolled only after each player has hit his drive.
One Club One Club is a golf tournament or game that is exactly what it sounds like: all the players play with just one club. The club can be specified by the tournament organizers, but usually the choice of club is left up to each player.
Par Is Your Partner A rule or stipulation put into place in a tournament that limits a player's or team's maximum score on each hole to a net par. It's a pace-of-play measure to keep tournament rounds from reaching excessive lengths. When "Par Is Your Partner" is in place, you pick up your ball and move on when you can no longer beat a score of net par on the hole you're playing (net par is the maximum score, so that's what you write on the scorecard if you pick up). Par Is Your Partner can be used in conjunction with just about any format but is especially popular in scrambles. A tournament using Par Is Your Partner can be scored at stroke play using handicaps, or sometimes a point system is employed. When the point system is used, Par Is Your Partner works this way: a net birdie is worth 1 point, a net eagle 2 points, a net double eagle 3 points. Since net par is the maximum score, pars are worth 0 points. In this case, total points rather than strokes is what determines the winner.
String It Out A tournament format or betting game that is best played with partial handicaps because it includes a twist that offers a small boost to higher-handicappers. In String It Out - sometimes called simply "String" - all players are issued a length of string prior to the round's start. The string can be used at any time during the round by a player who wants to improve his lie.
Ringer 9 Holes 2011
Ringer 18 Holes 2011